I hope you're all doing well. I've run into a bit of a snag while working with Spine 4.2-beta, specifically concerning the interaction between physics and animation loops. I've encountered an unexpected behavior where the application of physics in Spine 4.2-beta seems to be causing a disruption in the animation loop cycle. Despite following the standard procedures, the loop breaks at irregular intervals, creating a jarring effect in the animation flow.
The animation loop breaks at seemingly random points, disrupting the expected flow and causing an undesired effect. I'm reaching out to the community to see if anyone else has experienced a similar issue or if there are any known workarounds. Your expertise and insights would be greatly appreciated in helping me resolve this animation loop disruption
Thank you for your time and assistance.
Spine 4.2-beta: Physics Causing Animation Loop Breakage
gillshreyas Thank you for trying Spine 4.2-beta! See Nate's answer in the following thread about looping when using physics constraints: https://esotericsoftware.com/forum/d/25140-physics-and-looping
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Thank you, Misaki, for yourresponse! I appreciate your suggestion. I've checked Nate's answer in the provided thread, and it indeed sheds light on the looping issues related to physics constraints in Spine 4.2-beta. Following the recommendations in that thread, I was able to implement a workaround to stabilize the animation loop and mitigate the disruptions caused by physics constraints. Your assistance has been invaluable in resolving this issue.
Thanks again for directing me to the relevant information!