I have a relatively large player character file, and I'm trying to set it up with intelligent future-proofing for multiple skins. My last project used an older version of Spine, I've upgraded to 4.1.21. Already adding new skins is much easier. I'm wondering if there is a way to separate the texture atlas in a way that allows for more dynamic loading.
Players are asking for a much larger range of customization features. In our first project, we used one super texture of all the player character parts, I don't think this will be possible for the size of the new project. Any recommendations?