hello I'm using Urp and there's a issue in transparency.

I made neon signs in normal blending, transparency result is different in Unity.

is there any way I can solve this?

  • Misaki님이 이에 답장했습니다.
    Related Discussions
    ...

    this is my settings and just sent email!


    • Misaki님이 이에 답장했습니다.
    • Misaki 님이 이 게시물을 좋아합니다..

      figmarion1010 Thank you for sending your skeleton data files! I have confirmed that your skeleton renders correctly in Unity projects using the Built-in Render Pipeline, but projects using URP change the color of the neon sign even with the correct material settings as you described.
      I will ask Harald, who is in charge of the spine-unity runtime, to look into this, but he is on vacation and will be back on the 13th. So I hope you can wait for a while for a detailed answer.

        Misaki Thank you for your attention to this matter.
        I can wait for he come!!! Have a nice day Misaki

        • Misaki 님이 이 게시물을 좋아합니다..

        @figmarion1010 Sorry for the long delay! While I don't know your exact project settings, I could reproduce the issue you are showing when using Linear color space in Unity instead of Gamma color space. Unless you are deliberately using Linear color space, please change the setting Color Space in Edit - Project Settings - Player - Other Settings - Rendering from Linear to Gamma.

          Harald Hi Herald. It was Unity linear setting issue as you said. I didn't no the concept of linear and gamma setting but thanks for you now I understand a little. My spine setting was gamma and unity was linear. I set my color management in spine to linear and I got what exactly will be looked like in unity.
          I want to change our project linear to gamma, but we got so far, best thing I can do now is check image in spine and adjust in photoshop.
          Anyway thank you for your word. I'm looking forward to experience 4.2 version!!

          • Harald 님이 이 게시물을 좋아합니다..