Hi everyone,
I have a character skeleton in UE5.2 that appears perfectly sharp and crisp in the editor viewport, but in the simulation it becomes pixelated or blurry.
Viewport:
![](https://en.esotericsoftware.com/forum/assets/files/2023-10-18/1697667191-792417-viewport.png)
During Simulation:
![](https://en.esotericsoftware.com/forum/assets/files/2023-10-18/1697667191-374635-simulation.png)
For reference, this also happened with the Spineboy starter skeleton. I have not scaled anything within UE. You can see the components I have in the first screenshot.
Has anyone dealt with this, or know how to fix it?
Thank you in advance!