For example, I have 2 skeletons with mostly different images, but they use the same VFX sequence and share some other images like light, particles, etc. Can I avoid exporting the same things to two atlases for optimization purposes? Maybe I should use one "images" folder for all skeletons, if possible?
I learned a lot about optimizing while rigging or animating but exporting sometimes still bugs me.
Thank you!
Optimization: same images in different skeletons
blackwine Is this for a game runtime?
Using a single images folder for all skeletons can make sense. Remember the texture packing can be done separately from the skeleton data export.