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  • Optimization: same images in different skeletons

For example, I have 2 skeletons with mostly different images, but they use the same VFX sequence and share some other images like light, particles, etc. Can I avoid exporting the same things to two atlases for optimization purposes? Maybe I should use one "images" folder for all skeletons, if possible?
I learned a lot about optimizing while rigging or animating but exporting sometimes still bugs me.
Thank you!

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    Using a single images folder for all skeletons can make sense. Remember the texture packing can be done separately from the skeleton data export.