Hello everyone, I'm new here and currently I'm trying to implement and animation I did on Spine.
My issue is: I want to achieve the same result in Unity as its seem in the Spine Playback when the Interpolated option is off, cause I like the frame by frame looking of it.
But when using it on Unity, it seems like it goes with the Interpolated on by default. Is there any option at the export or any script I can place on my gameObject to remove the interpolation?