Hi!
I'm creating skins for a series of animated projectiles, of which I've made about 15 without issue. Each skin features a sequence of images. Suddenly, upon creating my 16th-ish projectile skin, I'm unable to key the image sequence into an animation.

Details:
I've been animating a series of projectiles in one large Spine file. The way this works is that I made 3 base animations for a generic projectile, then used skins to replace the images, creating a variety of visually distinct projectiles. Each projectile consists of a sequence of images that I key into the beginnings of the animations. Despite using the same animations for most of the projectiles, I find that I need to re-key these sequences every time I make a new projectile skin. Now, to the problem: for some reason, when I added a new projectile skin, this time when I went to re-key the sequence, I was unable to.

What I tried:
I am unable to key this particular sequence into any animation, including brand new animations I created to test this issue. When I click the key button next to the sequence, it just stays green (whereas it usually turns red).

I'm able to copy and paste existing keys of the sequence into new animations, but if I try to edit the sequence by changing the frame it starts on, the key button turns orange and then doesn't save that change.

I tested other, pre-existing skins, and I'm still unable to key the sequence. I am able to key other sequences in the project -- ones on different meshes/slots/bones, but this projectile sequence specifically is unkeyable.

So, have I hit some kind of limit on the number of times a sequence can be keyed in one Spine file, or am I missing something here?

Using 4.1.23 PRO, launcher: 4.1.11

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It sounds strange, but I can't say much else without seeing it firsthand. Can you post or email the .spine file? contact@esotercsoftware.com We will keep it private.

    Nate Sorry, forgot to reply here -- I sent the spine file via email about a day ago. Hope you're able to make some sense of it.

    • Misaki님이 이에 답장했습니다.
    • Nate 님이 이 게시물을 좋아합니다..

      necromancy Thank you for sending your Spine project file. In the case of linked meshes, it appears that sequence keys can be added for that original mesh, but not for the linked mesh. In fact, unlinking allows you to add sequence keys. I think this is not a bug, but please wait a little longer until we confirm the expected behavior.

      necromancy According to Nate, this is a bug but that has already been fixed in 4.2. The workarounds for 4.1 is to show the source mesh and key its sequence, or disable inherit timelines in the options of the linked mesh.