• RuntimesUnity
  • Create animation from prefab or local files

**Can you please tell me if there is an example of creating a SkeletonAnimation on the stage from local skel, png and atlas files? I can't quite figure it out. Or at least creation from _SkeletonData.asset . I need to switch the working skeleton to another, while deleting the old one. For example how it works with DragonBones: **

UnityFactory.factory.LoadDragonBonesData("folder/file_ske");
  UnityFactory.factory.LoadTextureAtlasData("folder/file_tex");
   // Build Armature
   this._armatureComp = UnityFactory.factory.BuildArmatureComponent("file");
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