• RuntimesUnity
  • Can't make spine meshes work in Unity

I'm having some trouble trying to import a spine animation to my Unity project.
My character has some mesh applied to the body and two bones binded to it, but when I import it to Unity they doesn't work as intended and I loose all the squash and stretch animations I've applied to it.
Does anyone have some ideas how to fix it?

Related Discussions
...

I'm using Spine 4.0.57 and spine-unity-4.0-2021-12-21 as Runtime

Thanks for providing the version info. Please note that you are using an old version of the spine-unity 4.0 runtime, the latest available version is 4.0 2022-09-26, available for download here:
https://esotericsoftware.com/spine-unity-download#spine-unity-unitypackages
If you are in the starting phase of your Unity project, we would strongly recommend using the latest version of Spine and the spine-unity runtime, which is 4.1.

If the problem persists, could you please share the exported assets or a minimal Unity project which still shows the problem? You can send it as a zip package to contact@esotericsoftware.com, briefly mentioning this forum thread URL so that we know the context.