谢谢你发送的视频,现在我明白你的意思了。然而,首先让我补充一点:当使用皮肤骨骼时,它的孩子应该在同一个皮肤中。就你发给我们的视频中的项目而言,你应该创建皮肤占位符,使网格附件1
在皮肤1
中,网格附件2
在皮肤2
中,这样就可以解决问题。为一个网格附件设置的变形键影响到不同皮肤中的其他网格附件确实是一个奇怪的行为,但这是一个只有在错误的设置下才会发生的问题,所以与其纠正这个问题,我们不如为错误的设置添加一个警告。无论如何,我们将调查其原因。
Thank you for sending the video, now I understand what you meant. However, first let me add this thing: When using skin bones, its children should be in the same skin. In the case of the project in the video you sent us, you should create skin placeholders so that the mesh attachment 1
in the skin 1
and the mesh attachment 2
in the skin 2
and this should solve the problem. Deform keys set for a mesh attachment affects other mesh attachments in a different skin is indeed a strange behavior, but it is a problem that can only happen with the wrong setup, so rather than correcting this, we might add a warning for the wrong setup. Anyway, we will investigate the cause.