dragonikpl wroteAfter few days of hard work and trying to grasp my head around Apple's Metal, I finally managed to integrate spine C runtime into SpriteKit framework! I based my code on cocos2d runtime, but rewrote it in Swift. Rendering is based on meshes that C runtime generates. Here's a demo running on iPhone X backed by SpriteKit :grinteeth:
After I am happy with results and clean up my code, I will post source code to github (and add it to this thread).
Hi. Im trying to find library to work with "spine animation" natively in swift.
Can you share "source code" of what you done?
Thanx.