• How to realize skeletonanimation interaction?

{If you don't understand what I mean, I can give a similar example to help you understand. For example: In the Unity Engine user interface, I created 10 buttons and set 10 numbers in the background, such as 1-10. When I click "Play", each time the text of each button is automatically assigned to 1-10, and the button text will judge each other, so the numbers on the 10 button texts are different. But the text numbers of these ten buttons include all 1-10, there are no buttons with repeated digital text. You can replace the button in this example with a skeletal animation, and the action in my animation is the "text" in this example, but I do n’t know how many actions are in the animation beforehand)

I mean, let the identical skeleton animation in the scene judge each other whether the animation is the same. If judge that the two skeleton animation play the same action, let one of the skeleton animation play the other action.

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Sorry, I'm not good at talking. The "animation" I mean is .atlas file. I have ten .atlas files. The "action" I mean is "Animation Name" in the inspector.

Sorry, I'm not good at talking. The "animation" I mean is .atlas file. I have ten .atlas files. The "action" I mean is "Animation Name" in the inspector.

Sorry one ,I have one .atlas files.

Thanks for the clarification.

I did not explain the part of private messages well in my last reply.
Please do not post messages as private messages if they can be posted on the forum (duplicates of messages are also completely unnecessary) - then it can also help others. In general, private messages should be avoided at all, if you have to send confidential information or data that cannot be shared on the forum, you can send it to contact@esotericsoftware.com.
The reason for that is that I receive an email notification for every private message, which should be reserved to very very urgent requests.
Thanks!

Can you leave your other contact information? I am a new Spine user,I have many questions I want to discuss with you. 😃 😃

Please just post them on the forum, we will be happy to answer them there.