I'm very sorry to post another one of these topics, but I am stuck and need help.
It seems like since I updated Spine to the newest version (1.8.14), I have had issues getting unity to recognize my spine animations. The "Mix" button will not show up. I've read many posts of people having this issue and they have resolved it by updating the runtime files.
I went ahead and did this, but now in Unity I'm getting the error "Assets/Spine/spine-tk2d/Assets/Spine/spine-csharp/src/AnimationState.cs(109,67): error CS1501: No overload for method Apply' takes
6' arguments"
So basically seems like the 'Apply' method is no longer used in the new version of these runtimes? I'm just not sure what to do to resolve this problem. I went ahead and updated my 2DTK as well...
Any help would be appreciated.