• Bugs
  • Bugs in 1.8.02

Hi guys!

I know it sucks to get bugs so I always start out with something positive: Spine is still freaking amazing!! 🙂 And I can't wait for the extra features 😉

Alright but here goes:

  1. after update 1.8.02, I experience quite some heavy lag when having all key frames selected, the graph showing, and doing a playback of the animation. If I hide the graph, it playbacks just fine 🙂 - EDIT: just read your update on the new launcher and you are aware of lag - sorry!

  2. our application crashes when we try and load in the binary export (btw THANK YOU for adding the native file explorer when exporting!) - this is the stack trace that I believe is of interest for you guys:

Caused by: java.lang.NegativeArraySizeException
at com.esotericsoftware.spine.Animation$CurveTimeline.<init>(Animation.java:143)
at com.esotericsoftware.spine.Animation$TranslateTimeline.<init>(Animation.java:301)
at com.esotericsoftware.spine.Animation$ScaleTimeline.<init>(Animation.java:352)
at com.esotericsoftware.spine.SkeletonBinary.readAnimation(SkeletonBinary.java:291)
at com.esotericsoftware.spine.SkeletonBinary.readSkeletonData(SkeletonBinary.java:157)

As alwyas, it might be that we're doing somehting wrong? Or should we just switch back to json exports instead of binary?

Keep up the awesome work!

Cheers!
David

Related Discussions
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about json data :

before : { "name": "bone", "parent": "root", "x": -559.46, "scaleX": 4, "scaleY": 4 },

now : { "name": "bone", "parent": "root", "x": -559.46, "scaleX": -559.47, "scaleY": 0 },

The wrong scale information ~~~

Oopsie, we'll get that fixed tomorrow! 5:31 in the morning here :S

I get the same thing.
tried 1.8.05 and 1.8.06
with binary export

Nate has unfortunately been feeling a bit sick, so he only managed to sort out the problem with draw order today. Hopefully he will be up to speed tomorrow and can handle some of the other issues including this one.
On another note, I can't wait to launch the new site, currently testing out the new forum and it is much nicer 😃

Sorry it took a while, trying to catch up.
1) Performance should be back to normal.
2) Binary exports should work now, you'll need to update spine-libgdx. Also check out SkeletonTest:
viewtopic.php?f=7&t=2205