• Showcase
  • Quick Animation tests

Related Discussions
...

Hey,
http://paulmcgrath.ie/spine-tests/

The jump test was just to get to grips with the interface and made in one of the much earlier versions of Spine.
I spent a bit more time with the Donkey ball test, it's still not finished, needs some tweaking on the Skeleton and the general secondary movement.

Really enjoying using Spine, is their a way to set the frame rate at the beginning? ie 12 FPS or24 FPS?

Scrubbing through the frames on the time line is a little misleading as it moves fluidly between single frames, is their a way to play from frame to frame

Paul

Hey Paul. Afraid I can't see the videos at this moment. Writing from my phone.
You'll be able to change the playback speed once we implement the playback options. There will also be a way to change the way scrubbing is previewed.

Great, thanks for getting back so quick.

Cool videos, the donkey is sweet! 😃

I played with scrubbing using each frame and I think I kind of like this as the default. We'll see what Shiu thinks. Then holding shift would allow you to get the current, smooth behavior. Shift is already used for setting the timeline position between frames, dragging keys between frames, etc so it fits with that.

I just tried using Shift and it dosent work for me ( i may be doing it wrong) Id like it to be more frame accurate, ie with the donkey animation, i have timed the impacts with the ball and hoof but they are not the frames that are rendering out? Im sure this will be sorted out when i can sorted out when i can set the frame rate in the time line, so then it will match the out put.

Ha. Neat animations. Very nice! 🙂