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How can I create such fine surroundings as there are in the example projects?
They look very smooth and Bezier like, but just with lines and points I don't reach that granularity.

I'm sorry but I don't know what it is you're asking. Can you elaborate on it please ? 🙂

8일 후

When I open the example projects, the bitmap parts are surrounded by a path. When I am importing my bitmaps, I only have boxes around the sprites. There is a path editing tool but it is pretty coarse or I do build up a lot of vertices. Is there an automatic detection for these paths around sprites?

Ah you're talking about meshes. If you use Professional do the following

  1. select an image attachment,
  2. then in the bottom of the tree, check "mesh".
  3. now click "Edit Mesh"
    In there you can use "Modify", "Create", "Delete" to tweak the existing polygon consisting of 4 vertices. Or you can use "Set Points" to draw a new polygon around your image. You can create vertices inside the image as well. Once you have the mesh you want click "Edit Mesh" again, and now when you move the vertices around, you will deform the image.
    I hope this helps.