• RuntimesGodot
  • Godot Support for Spine Slot Tint Black

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This is a feature workflow question. Will the Spine-Godot editor support Spine slot tint black color in the future or will we need to substitute it with Godot shader?

  • Saratoubi 님이 이 게시물을 좋아합니다..

For tint black, we'd have to be able to submit an additional vertex attribute, when sending meshes to the GPU, and have a custom shader that knows how to combine the tint black color with the other colors. Which is currently not possible. So, while I plan on supporting this eventually, I currently see no way to do it.

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