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Godot Support for Spine Slot Tint Black
This is a feature workflow question. Will the Spine-Godot editor support Spine slot tint black color in the future or will we need to substitute it with Godot shader?
For tint black, we'd have to be able to submit an additional vertex attribute, when sending meshes to the GPU, and have a custom shader that knows how to combine the tint black color with the other colors. Which is currently not possible. So, while I plan on supporting this eventually, I currently see no way to do it.