Hi,
if I change blend mode esample:
skeleton1.Data.Slots(0).BlendMode = BlendMode.Additive
don't work the device.BlendState is always AlphaBlend
in SkeletonRenderes.cs at row 157, there is
//End();
//device.BlendState = blend;
that are commented, if I remove commets, it works.
is the correct fix?
I have see that in SkeletonRender, the Begin void accept only AlphaBlend or NonPremultiplied
Best
Cristian