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Can you add a Spine animation to an already existent G.O?
I’ve been working on a game and my player game object has a script that’s connected to some children of the player game object. I was wondering if there is a way to add the spine animation to that currently existing game object instead of creating the Spine Skeleton Game Object and moving everything there :think:
Yes, you can add a SkeletonAnimation
component via SkeletonAnimation.AddToGameObject()
, see SkeletonAnimation.cs : line 157.