我可以重现这个问题。 您不需要修改 SkeletonAnimation.m
,您可以在 IkExample.m
中进行此操作:
self.skeletonNode.state->data->defaultMix = 0.3f;
您所看到的称为“浸渍”。 仅使用导出的 .json/.atlas 文件很难诊断。 请通过电子邮件将 Spine 项目发送给我。
I can reproduce the issue. You don't need to modify SkeletonAnimation.m
, you can do this in IkExample.m
:
self.skeletonNode.state->data->defaultMix = 0.3f;
What you see is called "dipping". It's hard to diagnose with just the exported .json/.atlas files. Please send me the Spine project via email.