Hello, just wanted to make sure this is correct... we previously used skin utilities method:
currentCustomSkin = characterSkin.GetClone();
But since that is gone I am now doing it this way:
currentCustomSkin = new Spine.Skin(characterSkin.Name + " clone");
currentCustomSkin.CopySkin(characterSkin);
Is this the correct way to replace that older method? It appears to work so far but wanted to make sure I'm not missing anything. Thanks!
(this is used for skin building like mix & match)