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how to hide the other Collider when play Animation.
i have a spine file .the art add ColliderBone 。
we are make a STG Game.
so i wang the bullet shoot the enemy body.
this picture is a boss.
i play animation1 i want it can hide the other collider . but i don't know how.
some colldier can follow the anim but else need hide .
i want hide the collider when the bone not render .
or you can tell what's the right way .to hide
I have been able to achieve something similar (it was an sprite not a collider but it should not matter I think) by using a workaround with BoneFollower
and scaling the bone to 0 (zero) in animations that the sprite shall not be visible.
There were a few times that I had need something similar to what you requested, but I had never managed to formulate what my exact needs are, nor how it shall be done.
I think it is a good idea to share my thoughts here, so the spine masters could help at least with the formulation of the idea.
- I have been thinking of something like
SlotFollower
, but as far as I understood it there is no such thing as "position" for slots, but it could be quite useful for enable/disable gameobjects. - I have been thinking of something like
AttachmentFollower
, but have never completed a full idea here (it is something like the SlotFollower above, but enable a GameObject when the attachement is attached in a slot) They shall have some kind of a possition/rotation I guess? - As far as I understand how spine is working, there is no such thing as bone is not rendered, so there is no way for a bone to control GameObject's enable/disable state (maybe the only exception here are skins, but I am not too familiar with the implementation details of how bones are used when they are exclusive for a given skin).
You could use events to hide/show colliders. If your colliders are based on Spine's bounding boxes, you would hide/show the collider when the bounding box is hidden/shown. Even if not using bounding boxes directly, you could create bounding boxes in Spine (eg using 3 arbitrary vertices), but use them only to hide/show your colliders with the same name.