I am trying to enable a skin which contains a few bones and constraints, I have this code to enable the skin:
skeleton.setSkin("testskin");
skeleton.setToSetupPose();
state.apply(skeleton);
but the all the bones in the skin are placed completely in the wrong position and the constraints don't work as expected. I can see the bones in the wrong position using the debug renderer. Scaling up the skeleton seems to move the bones closer to expected position but they are never quite in the right position