We are using the Cocos 2DX runtime for spine.
Does anyone know of any issues with using CCObject::copy on CCSkeletonAnimation? Is it okay to duplicate these objects?
We are testing our game right now for performance and are finding that the biggest performance issue we have in our battlemap is the repetitive loading of the same Spine object (really, the JSON) over and over again.
We are just starting to look at exporting the spine as a binary instance, which will probably help, but we are creating lots of CCSkeletonAnimation objects either way, so being able to copy could really cut down the load time.
Any recommendations around performance?