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  • Flipping / Freezing Bones

Hi, I purchased a spine rig that has animations and graphics attached to it.

The problem: It faces left and I want it to face right.

I know that I can scale it to -1 and achieve this, but I want to create all my images right facing for it. Any suggestions on how I can do this?

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Interesting problem. When you set scaleX to -1, it'll flip the images. I guess I'd suggest creating the images facing left, though I understand you don't prefer that. Unfortunately I can't think of a way to solve it.

Hello Gellyware,
if the animation you purchased has only static image sprites, and no image mesh slots, you can simply mirror the images externally to face to the right and then save them under the same name in your project folder. Then you can select all individual image slots at once in your project tree and scale only the images to -1. That works. 😉

But if you have meshes in the animation that doesn't work.

Here the images- that are themselves mirrored to the right- don't fit the skeleton. But when you scale all image slots only, it fits!