Hello
So something we've been struggling with is figuring out which animations are "heavy" and are taking up too much frame time. I want something where we can visualise (or just dump in a log) the relevent performance stats during runtime. I know there's the metrics view in the editor, but is there anything during runtime?
If there's nothing currently, then could I get a couple of pointers in how to go about this? Calculating the frame time of the updateFrame method is one of the obvious one. I'm not too familiar with meshes, vertices etc so I'm thinking thats something I need to be profiling too. Where can i check those things?
I'm using LibGDX btw.
Thanks!