Hello dear esoteric software employees, Unreal Engine keep continusly crashing when i re-import skel data and when open its related blueprint. Its obvious your plugin doesnt work properly and sometimes creates problem but I am very careful for this, for example I never re-import when blueprint with spine renderer is open, because this makes directly crashing project. But even in every crash I always re-open file and everything works smooth. This time I have a serious problem. After re importing .skel file, the project crahses when I open related bp. Whatever I tried it doesnt work. Can you please help me... I didnt have any backup and I cant open my blueprint. I wrote the animation name inside the spine animation component on blueprint. I strongly believe this creates problem and I dont know how to revert back.
My unreal engine version 4,27, spine version is the latest.
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000228
UE4Editor_SpinePlugin!spine::SkeletonBinary::readSkin() [C:\Unreal Projects\spine-ue4\Plugins\SpinePlugin\Source\SpinePlugin\Public\spine-cpp\src\spine\SkeletonBinary.cpp:458]
UE4Editor_SpinePlugin!spine::SkeletonBinary::readSkeletonData() [C:\Unreal Projects\spine-ue4\Plugins\SpinePlugin\Source\SpinePlugin\Public\spine-cpp\src\spine\SkeletonBinary.cpp:274]
UE4Editor_SpinePlugin!USpineSkeletonDataAsset::GetSkeletonData() [C:\Unreal Projects\spine-ue4\Plugins\SpinePlugin\Source\SpinePlugin\Private\SpineSkeletonDataAsset.cpp:298]
UE4Editor_SpinePlugin!USpineSkeletonAnimationComponent::CheckState() [C:\Unreal Projects\spine-ue4\Plugins\SpinePlugin\Source\SpinePlugin\Private\SpineSkeletonAnimationComponent.cpp:138]
UE4Editor_SpinePlugin!USpineSkeletonAnimationComponent::InternalTick() [C:\Unreal Projects\spine-ue4\Plugins\SpinePlugin\Source\SpinePlugin\Private\SpineSkeletonAnimationComponent.cpp:93]
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Kismet
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
kernel32
ntdll
Ok I found the problem, I revert back to spine 4.06 and export again, and it works.