Harald wroteIs the red lid part of the default skin?
No, the default skin is empty and only the lights that come out of the box appear there.
Harald wroteDo you have any keys in your animation that change attachments?
No I have different bones with separate skin placeholders that are enabled on each scenario. When "small box" skin is selected, the "big box" skin placeholders (which are on a different bone) are empty.
Harald wroteIf so, did you perhaps enable Animation cleanup in the Spine export settings?
I had Animation cleanup enabled yes. I tried another export disabling it and the situation now changed. All the small boxes appear correctly on runtime, and the big boxes appear without a lid.
Harald wroteHow do you assign your skins?
string skinName = "mySkin";
skeleton.Skeleton.SetSkin(skinName);
Harald wroteWhich version of the spine-unity runtime are you using
version: spine-unity-4.0-2021-08-16.unitypackage
I'll try to provide a minimal unity project for better understanding.
Regarding the side note: yes I get it but atm I cannot share more visual info unfortunately.
Thanks a lot for answering in such detail