I have one bone that I've attached to a path that it moves along in a circle.
I have a separate pair of bones that are parented to the bone on the path, and those two bones have an IK constraint at the end. I want the paired bones to bend as they follow the parent bone that is moving along the path.
But they simply just follow its movement without bending.
Before I created the path, I could move the parent bone around and the paired bones would bend, but since I've created this path I have lost that mechanic.
Does this make sense?