Hey there!
Is there a way i can do texture clipping (not sure if this is the correct term) in spine?
E.g. i want to animate a life-bar from 100% to 0% without scaling the texture content but clipping it.
Programmatically i'm used to achieve this by animating the sprite scale as well as the texture scale and/or offset accordingly.
Is somebody doing this in spine with a different approach (maybe some custom variables i can animate and use within my runtime) or are there any plans for animating textures offset & scale?
Thanks in advance!
Celt