Hi there,
We are creating a game with customizable characters. The characters have multiple Skins and attachments as expected.
Now we would also like to add a dynamic color feature in the game to change color of specific parts of the skin dynamically and one way we found to do it is to separate the parts we want to change the color by Slots, so in the game the default material of a Slot gets replaced by a special material.
With that plan, we are trying to create Skeleton with just the minimal needed Slots if possible, for example: Hair, Eyebrows, Mouth, Body.
However, we are having a hard time on Spine to set up one Slot with multiple Skins and Attachments within it. For example: Hair slot with Long hair, Short hair, Stylish hair, etc. It seems like it's only possible to have one Skin per Slot, if so, we would need one Slot for each Skin, which is not ideal. Is that true? Is it possible to have multiple Skins within one Slot?
On Spine it seems to be that one Slot with several skins attachements only allows one mesh as well.
Thank you