Hello.
If you make a path and set path constraints, images are often twisted.
I think hard about what the problem is, but there is no problem in the bonding process.
The answer to this problem is here.
When we create the bones and split them, they don't have a natural numbering.
For example, let's say you create smoke and press Split to split it into 4 bones.
Then smoke, smoke2...4 and so on, so the number 1 doesn't run on the first bone.
So here's the problem.
If a path constraint is applied, they are combined according to the size of the number.
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Can you see it?
smoke4.3.2.1 not in this order
smoke(1) 4,3,2 joins in the wrong order.
Therefore, if the images are combined, you will see strangely combined images.
So what is the solution to the problem?
This can be solved simply by entering the omitted 1 .
Loading Image
Can you see it? You can see it put together beautifully.
thank you.