I'm using spine-unity-4.0-2021-12-21 runtime.
It is caused by playing an animation on track 1 with MixBlend.Add and calling SetEmptyAnimation(1, 0.2f) when it finishes
Unity errors are showing only when gameObject with skeletonAnimation script is selected, but model is dissapearing always.
Here is a stack trace form Unity:
Assertion failed on expression: 'CompareApproximately(SqrMagnitude(result), 1.0F)'
UnityEngine.Quaternion:Euler (single,single,single)
Spine.Unity.Editor.SpineHandles😃rawBone (UnityEngine.Transform,Spine.Bone,single,single) (at Assets/Plugins/Spine/Spine/Editor/spine-unity/Editor/Utility/SpineHandles.cs:217)
Spine.Unity.Editor.SpineHandles😃rawBones (UnityEngine.Transform,Spine.Skeleton,single) (at Assets/Plugins/Spine/Spine/Editor/spine-unity/Editor/Utility/SpineHandles.cs:180)
Spine.Unity.Editor.SkeletonRendererInspector😮nSceneGUI () (at Assets/Plugins/Spine/Spine/Editor/spine-unity/Editor/Components/SkeletonRendererInspector.cs:184)
UnityEngine.GUIUtility😛rocessEvent (int,intptr,bool&)
Quaternion To Matrix conversion failed because input Quaternion is invalid {-nan(ind), -nan(ind), -nan(ind), -nan(ind)} l=-nan(ind)
UnityEngine.Matrix4x4:TRS (UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3)
Spine.Unity.Editor.SpineHandles😃rawBone (UnityEngine.Transform,Spine.Bone,single,single) (at Assets/Plugins/Spine/Spine/Editor/spine-unity/Editor/Utility/SpineHandles.cs:223)
Spine.Unity.Editor.SpineHandles😃rawBones (UnityEngine.Transform,Spine.Skeleton,single) (at Assets/Plugins/Spine/Spine/Editor/spine-unity/Editor/Utility/SpineHandles.cs:180)
Spine.Unity.Editor.SkeletonRendererInspector😮nSceneGUI () (at Assets/Plugins/Spine/Spine/Editor/spine-unity/Editor/Components/SkeletonRendererInspector.cs:184)
UnityEngine.GUIUtility😛rocessEvent (int,intptr,bool&)
I also checked that "owl-pro" project was initially for editor version 4.0.07 and in this version everything works fine.
Bug showed in version 4.0.58 and 4.0.51, there were also a message that project was in older version
Hello,
Are there any updates on this bug?