Runtime error
if a mask is used in the skeleton, an error occurs!
there was no such problem before, it is difficult to say exactly with which version it started, a month ago and earlier - such a problem was not observed!
Now, if I completely remove masks from all skeletons of the project and export the project, then after importing into unity no errors occur
how to live without masks? :scared:
please check if skeletons with masks are exported correctly.
NullReferenceException: Object reference not set to an instance of an object
Spine.Unity.MeshGenerator.AddSubmesh (Spine.Unity.SubmeshInstruction instruction, System.Boolean updateTriangles) (at Assets/External/SpineAnimation/Spine/Runtime/spine-unity/Mesh Generation/MeshGenerator.cs:490)
Spine.Unity.SkeletonRenderer.LateUpdate () (at Assets/External/SpineAnimation/Spine/Runtime/spine-unity/Components/SkeletonRenderer.cs:429)
Spine.Unity.SkeletonAnimation.LateUpdate () (at Assets/External/SpineAnimation/Spine/Runtime/spine-unity/Components/SkeletonAnimation.cs:247)
p.s.
Spine Pro 4.0.51