Hi There,
on the SkeletonData component, you can enable/disable slots individually, and on SkeletonAnimation component, you can set the sorting layer.
my question is... is there a way to set a different sorting layer to one specific slot? I know there's only one MeshRenderer for the object, but maybe each slot is reading the mesh renderer's layer and is assigned by that? so maybe it could be overriden?
Thanks.
p.s. the runtime Spine I'm using is 3.8