• Runtimes
  • Spine Runtime 4.0 zh-CN translation

@wiige FYI: We've just added an additional entry to the spine-unity FAQ section, regarding incorrect colors when Tint Black is only enabled at the material:
https://diffy.org/diff/fd7bf735a70d7

If the diff causes problems, the new section text is as follows:

> **Why does my skeleton display wrong colors when I enable the Tint Black option in the material settings?**  

![](/img/spine-runtimes-guide/spine-unity/CommonError-Tint-Black.png)  

Please make sure that you have enabled `Advanced - Tint Black` at the SkeletonRenderer (or SkeletonAnimation) component.
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@Misaki @Harald ok, let's do some quick updates:
spine-c:

ZH_CN_spine-c_doc.zip
18kB

spine-cpp:

ZH_CN_spine-cpp_doc_render_update.zip
16kB

spine-unity-faq:

ZH_CN_spine-unity-faq_add_item.zip
5kB

PS: your diffs expired so quick that I have to save the webpage lol @Misaki
spine-pixi almost done, will be available soon

  • Misaki님이 이에 답장했습니다.
  • Harald 님이 이 게시물을 좋아합니다..

    wiige Thank you so much for the quick translation! The updates are reflected in spine-c, spine-cpp doc and the FAQ for spine-unity respectively:
    https://zh.esotericsoftware.com/spine-c
    https://zh.esotericsoftware.com/spine-cpp
    https://zh.esotericsoftware.com/spine-unity-faq#%E8%A7%86%E6%95%88%E9%97%AE%E9%A2%98

    By the way, I am sorry about the very short expiry date of the diffy.org pages I prepared! It was never my intention to rush you. In future, I will set the expiry date to permanent and manually delete it when the translation is finished.

    • wiige님이 이에 답장했습니다.

      Thanks very much for your quick update @wiige, much appreciated as always!

      Misaki no need to feel sorry, diff do help a lot on tracking modification of docs. I have to thank you and @Harald for not tired about posting diffs here 😛

      BTW I am done with spine-pixi doc's translation:

      zh-cn-spine-pixi.zip
      9kB

      pls check it

        19일 후

        @wiige FYI: We've added a small section to the spine-unity-main-components page here. It's a remark to not call SetAnimation every frame and what to do instead.

        The diff is as follows:
        https://diffy.org/diff/30c056aef9214
        Here is the added text, starting before #### Queueing Animations:

        > **Important Note: don't call `SetAnimation` every frame.** It might be tempting to call `SetAnimation` with the target animation in your script's `Update` method regardless if it's already playing, thinking that the spine-unity runtime will automatically detect whether the animation changed. Not only will this start the animation anew each frame, freezing at the animation's first frame. As the Spine runtimes are designed for smooth transitions between animations, this will also add a [TrackEntry](/spine-api-reference#TrackEntry) for each call, mixing from animations previously added on the same track to this newly added one.
        >
        > Instead of calling `SetAnimation` every frame, keep track of the current state of your character and only call `SetAnimation` when you want to change to a different animation.
        If you ever want to keep the animation at the first frame while e.g. pressing and holding a button, set [TrackEntry.trackTime](/spine-api-reference#TrackEntry-trackTime) instead. If this is not an option, you can use [AnimationState.ClearTrack](/spine-api-reference#AnimationState-clearTrack) to clear all animations on the same track before setting the new animation.
        • wiige님이 이에 답장했습니다.
          8일 후

          Harald I just saw the change, and here is the minor update for this note:

          spine-unity-main-components.zip
          24kB

          guess this is the last update of doc in 2024, let me say happy new year in advance!
          😊

            wiige Thank you for the update! Reflected in the documentation:
            https://zh.esotericsoftware.com/spine-unity-main-components#%E5%8A%A8%E7%94%BB-AnimationState
            I truly appreciate all the help and support you’ve given us throughout this year. I’m so grateful for your dedication to translating Chinese for such a long time. I hope we can continue to count on your help next year as well! 🌟

            7일 후

            Happy New Year, @wiige ! There has been a small update to the spine-pixi documentation and I am sharing the diff with you: https://diffy.org/diff/6337c752b1cfa
            I hope you will take a look at it when you have time. 🙂

            • wiige님이 이에 답장했습니다.
              6일 후

              Misaki I see! pixi doc update is here:

              zh-cn-spine-pixi.zip
              10kB
              • Misaki님이 이에 답장했습니다.
              • Misaki 님이 이 게시물을 좋아합니다..

                rocket-like response! lol

                • Misaki 님이 이 게시물을 좋아합니다..
                22일 후

                Hi @wiige !
                We have updated the pixi objects section and added an explanation about bounds providers in the spine-pixi documentation, could you please translate these?: https://diffy.org/diff/047538dbf9c1

                • wiige님이 이에 답장했습니다.

                  Misaki sure sure, job done:

                  zh-cn-spine-pixi-boundproviders.zip
                  10kB

                  😛

                  • Misaki님이 이에 답장했습니다.
                  • MisakiDavide 님이 이 게시물을 좋아합니다..

                    wiige Sorry for the late reply, I was on a paternal leave and have just returned. 🙂

                    Have a Happy New Year 2025! 🎆
                    Let me thank you as well for all your great work in the past year!! 🌟 😃 It has really been an enormous help! 🌻

                    13일 후

                    Hi @wiige !
                    Sorry for the delay in sharing this, but I would like to ask you to translate the contents of the updated Installations section of the spine-godot documentation. Here is the diff:
                    https://diffy.org/diff/d78e826c6f783

                    The diffs may look long, but they are mostly scripts, so there are not many parts to translate. I would appreciate it if you could respond at your convenience.

                    • wiige님이 이에 답장했습니다.
                      6일 후

                      Misaki I finished it when I saw it just now:

                      zh-cn-spine-godot-double-flavors.zip
                      13kB

                      notify me anytime when you need :>

                      • Misaki님이 이에 답장했습니다.
                      • Misaki 님이 이 게시물을 좋아합니다..