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  • Spine Runtime 4.0 zh-CN translation

there is a check result of index-of-spine-runtime-documentation and spine-runtime-terminology:

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    12일 후

    @wiige FYI: We have just added a note to the spine-unity documentation page regarding installing URP Shaders UPM package from git URL.
    The diff can be found here: https://diffy.org/diff/1cbad93528274

    I have also added four identical short notes to the spine-unity-download page at the git URLs to hopefully prevent further problems during installation. The template .md file is attached below.

    zhspine-unity-download.txt
    17kB

    If you could again provide the proper Chinese translation for us, that would be much appreciated as always! 🙂

    • wiige님이 이에 답장했습니다.
    • SilverStraw 님이 이 게시물을 좋아합니다..

      Harald
      Certainly! translation update for spine-unity documentation page :

      update-zh-spine-unity.zip
      58kB

      and this one for spine-unity-download page:

      updated-zh-spine-unity-download.zip
      5kB

      The diff can be found here: https://diffy.org/diff/467301552aedd

      If any questions or inappropriate found, please feel free to @ me at any time as always

      @wiige Thanks for the quick update! I'm very sorry that I didn't describe exactly what was added on the spine-unity-download page, which is the line
      *Add package from git URL:*
      which changed to
      *Add package from git URL: (requires spine-unity installed via UPM)*
      And that in four locations, in the URP Shaders UPM package and LWRP Shaders UPM package sections of 4.1 and 4.2-beta:
      https://diffy.org/diff/ae77642f1aa9f
      If you could add this as well, that would be great! Thanks again for all your work.

      • wiige님이 이에 답장했습니다.

        Harald OKOK, I missed these added note, here is the correction:

        updated-again-zh-spine-unity-download.zip
        5kB
        6일 후

        @wiige FYI: We have recently added automatic layout scaling functionality to the SkeletonGraphic component, and thus added some documentation lines explaining the additional parameters.
        The diff can be found here:
        https://diffy.org/diff/e16cdd9556769
        (Note: the first two sentences of *Match RectTransform with Mesh* are unchanged, just the following line was added at the end:

        "This option is grayed-out unless Layout Scale Mode is set to None or the Edit Layout Bounds toggle button is set to edit-mode."

        We hope that it helps users create a nice UI with Spine more easily 🙂.

        • wiige님이 이에 답장했습니다.
          4일 후

          Harald I am back to thread now, and found https://diffy.org/diff/e16cdd9556769 expired. It says nothing found in the link.

          Would you please make a new diff for the SkeletonGraphic section update again so that I can easily check what I may missed in the translation?

          Thanks very much !

          5일 후
          12일 후
          10일 후

          the examples-owl has been translated:

          spine-examples-owl.zip
          4kB
          • Misaki님이 이에 답장했습니다.
          • SilverStraw 님이 이 게시물을 좋아합니다..
            11일 후

            @wiige FYI: We just added two lines to the spine-unity docs mentioning the newly added unlit URP 2D shader Universal Render Pipeline/Spine/Skeleton, in this section:
            https://esotericsoftware.com/spine-unity#URP-Shaders---Extension-UPM-Package
            I already added the Chinese version as well, it's this diff:
            https://diffy.org/diff/4cb9b241a687
            In case anything is incorrect, please just let us know 🙂.

            • wiige님이 이에 답장했습니다.