Spine version: 3.8.
Previous Unity version: 2018.4.30f1
Current Unity version: 2019.4.28f1
Hey there, we are currently in the process of updating our Unity version from 2018 LTS to 2019 LTS.
We are running into the following issue:
- When repacking runtime skins, textures get visually turned into white squares.
Can replicate this in the spine example: Mix and Match Skins.
However, I have also tried this in the same Unity version with a fresh 2019 project, and here repacking does not cause any issues, so my assumption is that the Unity update caused it.
We did verify that repack is in the end causing it as disabling it in code does then no longer break the textures, however our game then runs at a very low FPS so this is sadly not on option for us.
We also tried removing spine and spine examples folders, and then re-adding spine 3.8 and reimport all, this did also not fix it for us.
I have attached a few screenshots to show how it looks for us in runtime. I can also attach the code if needed, but as this also breaks for us in the mix and match skins example, I do not think this will make a difference.
Any suggestions would be great on how we may fix this.