Hi, I have a strange issue with Spine 4.0.07.
While exporting my skeleton as a .json, not every image is added to the atlas. When imported to Unity, the texture is read wrong, and in the place of the missing attachment's image, I have random visuals from one of the atlas textures.
When using the texture packer, everything is exported properly, but I cannot "connect" it with my .json file.
Has anyone encountered the same issue? Any idea for a fix?
I used Spine 3.8 before and all was good, but now I saved the project, so there's no coming back sadly:\
I managed to export files in separate atlases, but it created 18 of them, which is not the best solution, but a very brute force workaround.