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How can we adjust the IKs in Unity code during an animation?
Hello, I'm a developer that uses Spine a little in my spare time, currently we're trying to setup Foot & Hand IKs for Foot Placement during walking & Hand Placement during Climbing. I'm mostly experienced with Unreal Engine and how they handle adjusting the animation pose to a final result, however I can't find much information about how to do this in Unity.
A simple example of how to access and adjust the IK mid-animation is all I'm looking for, I'm already aware of how to do the calculations for foot placement, etc.
Thanks in advance,
Tucker
EDIT: Just to clarify, I want to modify the result of an existing keyframe animation. For example, a keyframe walk animation, but adjust the IK on the feet.
Typically you would apply your animations, then move the IK target bones as you like.
Runtime Skeletons - Spine Runtimes Guide: Procedural animation
Skeleton findBone
Nate wroteTypically you would apply your animations, then move the IK target bones as you like.
Runtime Skeletons - Spine Runtimes Guide: Procedural animation
SkeletonfindBone
Awesome thanks, not sure how I missed that in the docs.
No problem! Super green!