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URP 2D Renderer - Linear vs Gamma
Hi Harald,
We have an issue with our final render. The output in Linear space should look like this :
BUT we get this
The atlas has been exported with straight alpha. Material is set correctly.
Import settings also correct.
Can it be related to missing ""Add SrcAlpha One" ?
Exported with these settings:
foriero wroteThe output in Linear space should look like this :
Is this screenshot from the Spine Editor with Color management
enabled and set to Linear blending
?
foriero wroteBUT we get this
This looks as if it's not additive at all. Did this work before you switched from Gamma space to Linear space? Is it looking correct on other additive assets in your project?
foriero wroteCan it be related to missing ""Add SrcAlpha One" ?
Do you mean Blend SrcAlpha One
? If so, where is it missing?