Hi there, I have decided to change my game's render pipeline to 2D Lights, however, I don't know how to make the spine skeletons (i.e. mesh renderers or the materials) work with the 2D Lights.
I have upgraded the scene to use 2D lights, and all sprites got updated properly. How do I make the spine skeleton materials work as well?
Is there a shader I'm supposed to use?
Thank you. And please forgive me if I seem lost. I've never dealt with shaders before.
Ok! I've fixed it.
I just changed the shader to UniversalRenderPipeline/2D/Sprite Default Unlit