Hello,
I have an animation with a bounding box collider. When I check the preview of the animations on the SkeletonData object in Unity, I can see that the collider is updating every frame.
Then I add the bounding box follower, choose the slot and the PolygonCollider is created correctly.
However, the collider is not updated at runtime. The first frame collider remains.
In addition, the bounding box is a mesh collider that was edited in Spine for each frame of the animation.
How can I fix the update of the collider?