First, thanks guys for the great tool, our game depends on it !
1. Automatic bind texture to skin
We use skin for change textures for the same bone. Just like the goblins.spine project in examples folder.
Most case, the textures used for another skin have the same structure and same file name within a different folder.
images for goblin skin
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images for goblingirl skin
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It's obvious un-convenient to bind all these texture one by one manually for another skin.
It will be great if the new textures with the same file name can be bind automatically according to the textures folder I selected for the new skin. :rock: :rock: :rock:
2. bind multiple textures to the skin of single slot
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As we can see in the dragon.spine example, the wing of the dragon: R_wing slot has multiple textures;
In this case, when we want to add another skin for a dragon girl, and the R_wing also has multiple textures, we will fail because only one texture can be bind a the skin of that R_wing slot.
So binding multiple textures to the skin of slot is needed. :rock: :rock: :rock:
attackments