• Unity
  • Unity collider for a flexible expanding spine object

Hi all,

We have a platform created in spine, the object expands in and out in a idle state. The issue however is we only have box colliders on unity so when the character lands on platform there is a gap between the platform and character when the platform expands so the character does not "stick" to the cloud platform.

My developer who tried to implement colliders for the object in unity said there has to be some type of option in spine so we can create a outline of the object that unity can then detect as a collider so the character can stick to the platform rather than there relying on a box collider.

Attached is the platform animation.

I really hope someone could shed some light.

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Most likely you don't want e.g. a PolygonCollider2D outline to be updated all the time following the shape. You would rather want the BoxCollider to follow the scale and location of your Bone that creates this scale animation. Please point your developer to the spine-unity documentation pages here: spine-unity Runtime Documentation: BoneFollower