Hello,
I work in a Game Development company wich uses SDL-based self engine and recently, we integrated Spine on it.
In general, they work very well. However, in one of the games, some of the Spine animations end up being replaced by these white blocks.
I found few posts about this problem and I confess that I have been trying to solve it for a few weeks.
Even to ask a more technical question, I want to know what are the main reasons that can lead to this wrong rendering of animations.