• Bugs
  • White Blocks in Spine animations

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Hello,

I work in a Game Development company wich uses SDL-based self engine and recently, we integrated Spine on it.
In general, they work very well. However, in one of the games, some of the Spine animations end up being replaced by these white blocks.
I found few posts about this problem and I confess that I have been trying to solve it for a few weeks.
Even to ask a more technical question, I want to know what are the main reasons that can lead to this wrong rendering of animations.

Maybe something went wrong loading the images? Or maybe they were loaded but got disposed?

It's common when dealing with graphics to get a problem this. The worst is when you just get a black screen and have no idea what is happening! I would start debugging by validating that the images are loaded correctly and can be rendered using just your game toolkit.