Hey all,
First off, thanks for the amazing updates to the software. The graph editor in particular continues to grow by leaps and bounds while completely elevating the animation workflow.
I had a quick question regarding Deform keys. I have a setup that uses splines to drive several joints along eyelids which produces some great results. But I'm noticing the graph represents these keys similar to the old 3.x workflow. Is there something I'm missing? Or will the 4.x graph be coming for these types of keys?
Thanks as always,
quad