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Saved by batching not work when use Mask Interation
Hi,
I find a issue, about saved by batching not work when use Mask Interation.
Seems because of material changed, Could this can be improved?
I need add 80 spine character at same scene, want to improve performance.
This is a known issue unfortunately, issue ticket can be found here:
https://github.com/EsotericSoftware/spine-runtimes/issues/1769
Thanks for the reply.