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  • There are multiple SkeletonGraphic display problems in the m

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hi, I now use Unity to develop the game ui. There are some complex animations in the ui made with spine.
Use the SkeletonGraphic component to display the animation. There will be multiple child SkeletonGraphic hanging on the bone of a main SkeletonGraphic object. The SkeletonGraphic child will move synchronously with bone, rotate synchronously, and also have an occlusion relationship with the skin associated with bone.
BoneFollowerGraphic can only solve the problem of movement and rotation. However, at this time, the sub SkeletonGraphic is always displayed on the main SkeletonGraphic. I need the sub SkeletonGraphic display as the corresponding bone

marcus_choo wrote

BoneFollowerGraphic can only solve the problem of movement and rotation. However, at this time, the sub SkeletonGraphic is always displayed on the main SkeletonGraphic. I need the sub SkeletonGraphic display as the corresponding bone

I'm afraid I don't understand the above paragraph. Could you please explain in different words why BoneFollowerGraphic does not solve your problem? What do you mean by "display as the corresponding bone"? Could you perhaps post a picture that shows what you are trying to achieve?