Dear Spine-Team,
I am currently animating pixel art in spine and I ran into a problem when I export the animation into unity.
I've set all export settings to the default settings in your spine to unity runtime documentation.
I also disabled viewport linear filtering and set the bone scale to zero.
When I export everything into unity my spine object is scaled up by exactly 100 compared to other assets that are in the scene. (I checked that by comparing the size of one pixel each)
So when I set the bone scale to 0.01, the object is at its "real" size again.
When I export a pose as png and import it into unity, the size is correct.
Thats why I think I have to correct my export settings (I've included a screenshot of the current settings).
I hope you can help me and thank you already!